Midwinter

From back in the dark ages of the 1990's came the original and forerunner to real open world games

Midwinter Rebuilt

Midwinter reboot utilizing the latest technology

Mobius Drift

Back to the arcade for this Multi-player space shooter

Arena

For Two Minds

Utopia Onslaught

First published game on Android

Game Preview

Dark Sceptre

Dark Sceptre

My first commercial game, released for the ZX Spectrum which used a very unique solution to the spectrums colour clash issues,
Midwinter

Midwinter

Midwinter described on release in 1990 as the game of the decade, maybe a little premature but it was a great game which employed a very innovative 3D fractal landscape generation system
Invizimals The Lost Kingdom

Invizimals The Lost Kingdom

My most recent game, implemented many of the tools used to build the game.

Hi, my name is David John Gautrey, I have been writing computer games for 20+ years, working on platforms from the Sinclair ZX Spectrum right up to current gen consoles and mobile devices, finding employment with companies from Liverpool to Los Angeles. In that time I have had the privilege of working with some of the best people in the industry, I am now bringing some very interesting concepts up to a demo standard using Unity3D as the base which allows for rapid turnaround onto multiple platforms.